That's why Upheaval is such a bomb: there are virtually no ways to deal with it, and once it is cast you can end up with two to three creatures plus a land on the board while your opponent literally has nothing, and has a hand full of sixteen cards they need to discard down to seven
Its a cool idea, and better executed here than in previous sets, but you are still hurting by playing against the flow of this slower, less aggressive format
This treatment was first used in Kamigawa: Neon Dynasty
Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter
New mechanics aside, the introduction of Gargoyles into Lorcana is an exciting sight to behold
Kastral, the WindcrestedKastral, the Windcrested players are clamoring to get their copy of Hermes