Vault 112: Sadistic Simulation Lastly, we have one of the most jarring vaults in Fallout history
With four players against one (which is technically not how youre supposed to play), I assumed the collective might of the good guys would completely nuke any advantage provided by the Archenemy scheme cards
Mystic Sanctuary and Mortuary Mire give you single-use ways to get back creatures or spells, and can even be abused in combos with cards like Ghostly Flicker
It is still mostly 2 bodies for 2 mana and 2 bodies in one card and so does tick all the boxes for being a support tool
While replicate does give a spell like Gigadrowse more modes (cast it once, twice, thrice...) the fact remains that it's always doing the same thing every time
Once this powerful 7/7 with reach is on the board, it lets you cast any spell in your graveyard for free every time it attacks