Before I go into more detail about U/W Spirits and why Im a fan of the deck, heres my latest decklist, which Ill be referencing throughout the article: Creatures (31) 2 Phantasmal Image 2 Geist of Saint Traft 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 4 Selfless Spirit 4 Mausoleum Wanderer 3 Remorseful Cleric 4 Supreme Phantom Lands (21) Spells (8) Also, heres a Bant Spirits decklist for reference, courtesy of Johnathon Schrader, who finished first at the StarCityGames.Com Invitational Qualifier in Roanoke, Virginia this past weekend: Creatures (30) 1 Birds of Paradise 4 Noble Hierarch 2 Phantasmal Image 4 Drogskol Captain 4 Rattlechains 4 Spell Queller 3 Selfless Spirit 4 Mausoleum Wanderer 4 Supreme Phantom Lands (22) Spells (8) As you can see, the reason to add green to the Spirits deck is to play Collected Company, an instant-speed threat that pairs nicely with the flash creatures from the Spirits deck

Being able to cycle your entire hand and produce a ton of mana seems pretty busted, especially with such a flexible casting cost
Disney Lorcanas The First Chapter Sapphire Ink cards are all about support
This creature has two abilities, and those two abilities are super powerful when working together
Theyre nothing special, to be honest
Delve is one of those great Magic: The Gathering abilities that can quickly spiral out of control if put on the wrong card, and in some cases, the right cards