Explore unlimited card choices, pick the versions and art you like, and keep your deck box stocked with options without turning one upgrade into a bank conversation
Hes not the most capable card with his base stats, having just 1 Strength and 2 Willpower, but he does get an extra 2 Strength when hes Challenging, thanks to the Challenger +2 keyword
Being able to potentially cheat in big creatures or low rolling and hitting a mana dork is the thrill and RnG I love in some of my decks thanks to The Prismatic Bridge
(2012-05-01) If you can't cast the nonland card (perhaps because there are no legal targets available) or if you choose not to cast it, it will remain exiled
A Rush ability lets him take an immediate offensive, which can then be backed up by the ability to ready after banishing other characters in challenges
The issue with Green decks especially is you're looking at ramp time - whether it's doing things like popping Cultivate to get big mana early, or just trying to hold people off until your big hitters land on the board or transform