Ruby cards give a more aggressive approach while Emerald gives players flexibility with a range of offensive and defensive cards
[5] Remember, you need a total of 100 cards
I found a ton of lands/artifacts that fit the bill, but the most interesting results were these two white cards: These obscure old-school cards are rare examples of White doing direct damage
As in most formats, a majority of your spells should be creatures, unless youre using a commander that wants you to have lots of noncreature spells like Narset, Enlightened Master
Building a deck around a weaker commander might seem counterintuitive to winning, but it does let you look somewhat unassuming compared to other players
New Win Conditions Finally, lets talk about cards that went from being pretty good to absolute win conditions for any mill deck