Locations in Into the Inklands can turn a 20-minute Lorcana game into a 15-minute game with the same amount of tension that comes from trying to find the balance between sending characters on Quests versus trying to slow opponents down by using Challenges to take out rival Dalmatians
Of course, Inspiring Statuary will just slot right into a new Standard deck, as proposed by Kenji Tsumura: 8
In fact I wrote an entire article on how to kill Wellwisher style 1/1 dorks that dominated multiplayer which you can find here "The Kitchen Table #403 - How To Handle A Soul Warden In Six Easy Steps - Star City Games"
Modern-day iterations of these Dual Lands will have some type of drawback to using them, either by paying life for them to come into play untapped like the Shock lands, or more commonly, not having a basic land type associated with them
Its also a Zombie
IGN spoke with Lorcana co-designer and brand manager Ryan Miller, a veteran card game designer, on how Lorcana came to be and what to expect from a competitive Disney TCG