Its uninkable status is a bit of a downer, but seven willpower and two lore for questing are respectable advantages
Councils Judgment Council's Judgment has an interesting political bent in Commander, but it really shines in Eternal and Cube formats where it provides an out to annoying creatures with protection, hexproof, etc
A 4/4 with flying whose opening move is to destroy one of your opponents creatures is great, and its +1/+1 counter ability is just another boost to your bloodsucking army
Cut Beetleback Chief for lack of synergy
At the end step return a land you control to its owners hand
But you can also have drafts where you end up with three copies each of White Auracite, PuPu UFO and Fate of the Sun-Cryst, backed up by Cid Highwind and Rook Turret