Heres a quick breakdown of how it works Uncommon Wildcard Every 5 Pcaks opened Rare Wildcard Every 6 Packs opened Mythic Rare Wildcard Every 30 packs opened Pack Opening Alongside the consistent promise of the Wildcard wheel, you can also obtain Wildcards from packs directly
1 Rulebook, module, or borderless common or uncommon
Every Play Booster pack guarantees at least one foil card, though if you're chasing whatever ultra-rare alternate art treatments Wizards of the Coast has tucked away, your odds will likely still be much better with the considerably more expensive Collector Boosters, which are unfortunately out of stock right now
If you have to put Oddish into the active Pokemon spot, you'll want to use Acid every turn if you can because it does more damage than Absorb, but definitely consider using Absorb if you need to heal some damage from Oddish
Twenty basic lands is a curiously high number for a three-color deck, especially when there are plenty of cheap non-basic lands that could help here (some of which are even in Modern Horizons 3)
His ability grants Rush to characters costing 8 or less without On Play effects, once per turn Reprinted tournament staples Green 10-cost Doflamingo (OP-04), Charlotte Katakuri (OP-03), Dracule Mihawk (OP-01), Gum-Gum Red Roc 30 exclusive DON