While six mana for only a total of 2/3 power and toughness seems pretty steep, being able to sift through the top eight cards of your deck on top of getting two bodies on the battlefield is actually a pretty solid rate
It is easy to remember and builds a good foundation
I dont think being able to play this card again and again after it dies is enough to make it a strong contender
If you manage to reach the final room, that dungeon is completed, letting you set forth in a new one
These restrictions are often utilized by the best Commander deck builders, and they will work for anyone that wants to shake up their brews
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