Should the opponent be frightened of a 1/1 Zombie
quests Visual only NPE | Reward Overlay does not trigger after completing the Starter Duel Deck Quest Visual only Ghired, Mirror of the Wilds causes performance issues when non-legendary token copies are made of itself All Set Mastery level 1 & 2 pets display incorrect rarity text on the Companion select screen Conjured card with Nashi, Illusion Gadgeteer is not revealed when only one card is in graveyard NPE | NPE Quests sometimes displays quest rewards twice Visual only The correct prompt doesn't show after activating Conduit of Worlds for the second time Lumbering Laundry Mini-CDC usually doesn't last till end of turn Visual only, effect is still active Set Mastery | Infinite Level Uncommon ICR overlay not popping up when rewarded Visual only, ICR is received Cards in hand will display as castable even if only one of two Cryptex is activatable Visual only, card is not actually castable
![bewear pokemon card (Pulsing Aura #91/234, 2-Diamonds) [1F] Split Spiral Punch (40) Your opponents Active Pokmon is now Confused Bewear - Cannonshrike](https://i.etsystatic.com/52515132/r/il/db7ec9/7376098546/il_570xN.7376098546_3mqy.jpg)
MULTICOLOR Arahbo, Roar of the World We've never had a Cat lord that can sit in the command zone before until now
It is fine as red monsters go but not really offering anything new or overly powerful to the colour
Warp is sort of an interesting twist on a previous Magic mechanic called Evoke, letting you cast creatures for a cheaper cost but forcing them to be exiled at the end of the turn, allowing you to temporarily take advantage of their abiltiies earlier and then cast them again from exile later
Mana Crypt was one of those cards, along with Arena, Sewers of Estark, Windseeker Centaur, and Giant Badger