You cant really go wrong, as such, but consider ease of casting and the density of power three or four creatures, and then density of token production
Just remember to rip responsibly when youre trying to catch em all!
Divine Convocation (Blue-Red-White deck)100-card ready-to-play March of the Machine Commander Deck with 2 Traditional Foil Legendary cards and 98 nonfoil cards 10 Planechase cards and 1 planar die to trigger unique abilities and jump across the Multiverse 2-card Collector Booster Sample Packcontains 2 special treatment cards from the March of the Machine main set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil card Deck introduces 10 never-before-seen MTG cards to Commander Accessories1 Foil-Etched Display Commander, 10 double-sided tokens, Life Tracker, and deck box Teamwork Makes the Dream Workget help from your creatures to cast spells for less, dishing out swift justice and devastating damage

BPhillipYork: Weird card, there are weird ways to lock this out and make it a fairly decent asymmetric card where your opponents don't get to cast it (stuff like Grand Abolisher means they don't get to cast it, or other stax pieces.) I don't know if this is intentional but I think they cleverly exempted Enchantments because sagas are history
Illustrator: Anesaki Dynamic Drampa #124 Drampa (3-Diamonds, Rare rarity) is the #124/239 card from the Celestial Guardians set in Pokmon TCG Pocket
Almost every sliver in the game buffs or protects every other sliver, making each of them more powerful with every one played