Whether you play one, the other, or both, your Adventure deck is very likely to be aggressive at least all the current builds are and its going to be more resilient than most aggro decks, because both the build-arounds provide card advantage and the Adventure mechanic is in itself a source of it
Its incredibly well-balanced for its cost
The marquee card in Mirage was Grinning Totem
You can open a support ticket with MTGA Support's web page, or from the Adjust Settings menu (upper right, looks like a gear), and then go to Report a Bug at the bottom
Given the added utility of combat tricks in letting you ambush opposing Ring-bearers with a creature of lesser power (the only kind allowed to block them), Im going to value them more highly than usual
As long as youve got ways to copy tokens - of which there are plenty in MTG - then youve got a pretty efficient way to not only wipe out a lot of creatures, but also make people lose a lot of life