Contents: 14 Magic: The Gathering cards plus 1 Token or Art card 14 cards of rarity Rare or higher 35 Uncommon cards 69 Common cards 1 Land card
Faithless Looting, Thrill of Possibility, and Fact or Fiction are exceptionally important because they allow you to filter your draws for Land drops and also dump important Creatures into the graveyard, Anger being one of the best as having Haste on everything in this deck is insanely powerful
just focus on tweaking your last few slots and perfecting the match-ups, for that is the path to victory
The God Appolo didn't like that Achilles defeated a warrior named Hector
Its very much a tricksy kinda blue card incidentally, my favorite type of blue card
It doesn't matter very much at all that you lose a land when Chapter III triggers, because the value you end up getting out of it will usually more than make up for the downside