And like Swords , exile matters
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control
Fiery Justice : One red, one green, and one white mana, Sorcery
If you discarded a nonland card, put a +1/+1 counter on that creature.) To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions
Got too many redundant pieces
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