Some color combinations simply dont have any mana ramp worth playing at all, either forcing you to consider extremely mediocre options or exclusively rely on single color cards and mana rocks to get the job done: Dimir (Blue/Black) Boros (Red/White) Orzhov (Black/White) Esper (Black/Blue/White) Grixis (Blue/Black/Red) Abzan (Green/Black/White) Sultai (Black/Green/Blue) Temur (Green/Blue/Red) Most 4-color groupings That doesnt mean all other color combinations have amazing ramp options though many can only offer situationally powerful cards
Its controller gains life equal to its power.) Wow, that's strong
Two mana to flicker a creature or artifact isnt the best rate, but when you can flicker many targets at once, you have a powerful tool at your disposal
Its important to also look beyond creatures that are humans and to those that will support the tribe from outside of it tooDearly Departed and Cavalry Pegasus both being excellent hidden gems
If it's a land card, put it onto the battlefield
The card commonly appears in the sideboards of slower blue strategies, ruining the tempo created by the popular red decks in the format