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Gifting, Rooms, and start your engines
Sacrificing opposing commanders and creatures on top of drawing cards is a wildly advantageous tempo play
Its highly impactful as an interactive threat that hits really hard, but costs just enough to be a finisher instead of a why the hell would R&D think something like this was okay to print? The color-intensive cost prevents this from going into every deck, making it a great reward for reading signals correctly
(And not just manically collecting all of the cards like some of us.) Picking the Charizard booster also guarantees you a second Charmander card from Wonder Pick , which is another useful bonus if you're planning on running the Charizard ex deck
Brian Schneider, the lead developer for Ravnica: City of Guilds , initially took out the hybrid cards (and the pain lands)