This causes a sort of 'feedback loop' in game design, where the obvious buildarounds are built around in the face of overlong game history, and leads to the centralization of the game largely on tribal, specific combos, or perceived auto-includes that feel suboptimal to lack in ones' deck
Colors can differ a bit of the original thanks to different (monitor) screens and the printing
After all, you shouldnt be expected to research every single card youre playing with or encounter due to the card potentially functioning differently than how it reads
Limitations Local stores and event vendors typically pay less than online buyersoften around 50% of market value, sometimes lower
Act on Impulse is essentially a red, cleaned up, weakened version of Three Wishes
Dont get me wrong, the upside on Random Encounter is very high, and it sounds hilarious to resolve and get a good hit from it