Lets assume that we have a relatively low curve, but not Deaths Shadow low, so wed want 22 lands in a 60-card deck
Blue decks tend to be slow and patient, gradually building up card advantage and other resources until they're ready for the endgame, which is perfect for a midrange-oriented, moderately powerful format like Commander
Universal token engines (any color) A few generators and payoffs slot into almost any token deck regardless of color: Best token generators by color White the token color White is the go-wide color: efficient producers, powerful anthems, and instant-speed armies
Ricardo Silva When Fatal Push was first printed a few years ago, it had a very big impact in Modern right off the bat
This set travels to the current day in Kamigawa's history
Toby helps you finish the game with your tokens by giving them flying