Drown in the Loch is a removal/counterspell hybrid that only gets more powerful as your opponents' graveyards fill
For the low cost of three mana, Tovolar causes its controller to draw a card whenever a werewolf they control deal combat damage to a player
Diversion Unit Having a counterspell attached to a good flying creature is usually good in Constructed MTG, and in this case, you dont even need to tap it
Honestly, I can't tell if it has been this way for a few years and I'm only now noticing this trend, but I certainly feel this has been the year that showcased this duality most of all
Ultimately playing Natural Order will make your deck less threat dense, perhaps you cut a Polukranos for it or something
It could also buy you enough time by unsummoning a full horde of attackers against your slow board, allowing enough time for you to catch-up blockers to your opponent's fast start