I suspect this was designed as a test in order to show partners at Game Freak and Nintendo (and/or other investors) what an actual card in the final Pocket Monsters Card Game might look like
The flavor wins make it onto the interesting sorceries and instants, including Reprieve, which is (almost) a two-mana white counterspell, and You Cannot Pass that can destroy blocked creatures
To get a mana advantage out of the card you have to pay two life however the strength of the card is not so much that you can be one mana better off than your opponent over an exchange but that you can make the exchange when you have no spare mana
Overall Ranking I like this deck and I think the combat-matters part is a refreshing strategy in Commander that we dont see enough
Drastic Draw X SPELL Banish all monsters you control (min
For those not in the United States, the promotion is on its way to New Zealand and Austria, but we dont know if other locations will also get the chance