I've posted about my collection of retro booster packs in the past, and the awesome legacy drafts we've had, but the collection has grown a bit and it's time to post an update
The card draw is a nice benefit of the true power of this class, turning your discards into damage and crushing opponents alongside cards like Artist's Talent and Monument to Endurance
Another one that doesnt look to exciting but could make the deck depending on the situation
Then when an enchantment arrives to the battlefield, this becomes a 6/6 with menace and deathtouch, so it has evasion and big size, and since it already goes into that deck, it has great synergy with itself
[1] [2] Commander/EDH is a 4-player game thats designed to be social, fun, and encouraging of creative deckbuilding
There are many other reasons besides mana consistency why Fetch Lands are so good