These are the Madam Mim and Merlin cards with effects when entering or leaving play
Once the way is clear, Lady Tremaine, Imperious Queen herself can help you move towards your own rule, offering two lore when she quests - along with three strength and four willpower to help mop up any characters who survive her formidable purge
The card allows the player to banish any number of their items and draw a card for each , making it easy to get a deck refresh in exchange for cleaning up the board a bit
Tactical Teamwork features the Seven Dwarfs as a major thematic selling point, alongside item synergies that want players to think carefully and setup draws or banishes
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They can come down earlier with shift and establish even better board control, too