According to an official update from Wizards of the Coast, it should read: Target creature you control gets +1/+0. This correction confirms the card functions as a classic punch spellyou can't use it to make an opponents creature damage itself
each collector booster contains
Well, your fourth turn - you could get around this by doing so on someone elses turn - but thats an aside
Wilds of Eldraine After years of artifact tokens dominating design, it was time for enchantment tokens to finally get their turn
Then, you use "lord" effects like to boost their power and toughness
But when looking at these cards, I cant help but get excited about them from a Commander fans perspective, since theyre all really neat designs that look like theyd play great in a lot of different Commander decks, as well as just obviously well-designed to play right out of the box