It's also just a high-upside card, typal synergies aside
Narcomoeba gets trimmed when I need space and I dont need to block in the air and Bloodghast is good
It does tend to become better later on in the game when you do things like Memory Jar but generally you are just better off running Talismans
Trouble in Pairs Chief: Whoever designed this card really wanted to make sure that it could draw cards reasonably often
Well, theyre great too, but outside of Elf decks or decks that care about dorks or overrun based on total creatures, theyre largely interchangeable with (and sometimes much worse than) land ramp like Exploration, Three Visits or Cultivate
Credit: Wizards of the Coast Mazzy, Truesword Paladin BPhillipYork : I'm sure there's something to do with this, but Mazzy seems to lack exactly the colors you'd want to do something nutso with this (animation spells and stuff like Treachery) I guess you could just use auras that make your creatures bigger that's just such a bad concept