Often regarded for powerful strategies ranging from control to mill, Dimir (blue/black) is one of the most iconic color identities in Magic: The Gathering
Removal Spells Magic 's creatures seem to grow tougher and tougher, but there's less power creep in its removal spells
Warp, foretell, cascade, and Adventures all cast from exile, and with three colours Ghost-Spider has more than enough cards available to it to get nice and big before it attacks
Haste on a 5/5 body isn't anything too impressive, but also giving your entire team trample and a big numerical buff based on the total size of that team means that Craterhoof Behemoth is the go-to green creature when you need your opponent dead in a single turn
Facing a deck with Lingering Souls
If Wizards of the Coast continues to treat their Universes Beyond Commander products with such care I will be excited to see each and every one of them whether Im familiar with the property or not