Rather than aiming to take out opponents as quickly as possible, Control decks aim to 'control' the board, depriving opponents of key resources through removal and counter spells, preventing opponents from assembling their win-conditions while assembling a win-condition of your own
The set plays on the same plane as Lorwyn, but due to an event called the Aurora, the plane and its inhabitants are twisted and changed.[6] The art of Shadowmoor's booster packs depicts familiar Lorwyn creatures either during or after a dark change
And its just a living Vedalken Orrery as it is
I thought True-Name Nemesis was fine because there were so many other, more powerful things going on
Land Color tag templates(None) Spirebluff Canal This land enters tapped unless you control two or fewer other lands
KotisKotis does pair well with the aforementioned leaves-your-graveyard commanders, though