You are dropping double lands, getting at least one card a turn, and churning stuff easily and well
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card
Still great in artifact/enchantment, enchantress decks, but those are narrower than decks that play instants and sorceries. #6
In Party decks specifically, its still pretty solid
Spike players that like to win first and foremost would rather have the easiest win conditions to enable, while people that like a harder challenge can be attracted by some of the weirder entries on this list
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