Its not going to do anything if it comes in on turn 3, but if it stays alive, Mentor of the Meek can easily help you draw at least 1 card each turn
Equip Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand

Inferno Inferno Elemental Inferno Fist Inferno Jet Inferno Project Inferno Titan Inferno Trap Infest Infested Roothold Infested Thrinax Infesting Radroach Infiltrate Infiltration Lens Infiltrator's Magemark Infinite Authority Infinite Hourglass Infinite Obliteration Infinite Reflection Infinity Elemental Inflame Inflation Station Information Booth Information Booth Information Booth Information Booth Information Dealer Infuse Infuse with the Elements Infused Arrows Ingenious Artillerist Ingenious Infiltrator Ingenious Skaab Ingenious Thief Ingenuity Engine Inheritance Inhumaniac Initiate of Blood Initiates of the Ebon Hand Ink Dissolver Ink-Eyes, Servant of Oni Ink-Eyes, Servant of Oni Avatar Ink-Treader Nephilim Inkfathom Divers Inkfathom Infiltrator Inkfathom Witch Inkmoth Nexus Inkwell Leviathan Inner Calm, Outer Strength Inner Demon Inner Fire Inner Sanctum Inner Struggle Inner-Chamber Guard Inner-Flame Acolyte Inner-Flame Igniter Innocence Kami Innocuous Researcher Inquisition Inquisitor Eisenhorn Inquisitor Exarch Inquisitor Greyfax Inquisitor's Flail Inquisitor's Ox Inquisitor's Snare

Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle
Choco, Seeker of Paradise
Otherwise, you'll draw a card