Turns out the original role-playing game is a lot more flexible than I thought, with plenty of tropes and traditions that can be turned in to fun new Magic mechanics
Anhelo, the Painter In my mind, spellslinger decks take one of two forms: storm decks that cast tons of spells and big-mana decks that throw around huge spells and want to copy game-warpers like Breach the Multiverse and Fevered Suspicion
With more than 150 new cards created just for the Warhammer 40,000 crossover, you'll recognize familiar characters and units from the Tyranids, Necrons, Chaos, and the Imperium of Man factions in these decks
Card Name Mana Cost Type Instant Rarity Uncommon rules Text Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand
Booster packs Booster packs are eight-card boosters containing five Commons, two Uncommons, and one Rare/Mythic
Things like whole sections that explain each of the character archetypes with the example decks for them explained