Its a piece that wants to communicate many story details about Yuna's character and capabilities
These sets offer key cards that support mana fixing and competitive play across many Modern archetypes
As such, you can attack with a haste creature the turn it enters the battlefield, or you can activate its tap abilities if it has any
Its level two upgrade, which costs two mana, lets you draw a card any time an artifact an opponent owns enters the graveyard
Tribal instants, sorceries, enchantments, and artifacts are bound by the same rules as non-tribal ones
Being able to escape this is a nice touch, so I could see it slot into decks that are filling their graveyard and never want to leave mana unused, but its hard to see this doing all too much in most decks