Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen
Players using a mono-white Commander deck will often have even stronger options, but in most decks, Cleansing Nova will be sufficient
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Atraxa players are gonna love this
This is the first colorless preconstructed Commander deck weve ever seen, and understandably, players are excited
This is brilliant with cantrips that dig and cost one since you can keep on casting them over and over again