The structure of Commander is friendly and mostly casual
Support Codsworth, Handy Helper Puresteel Paladin Ardenn, Intrepid Archaeologist Stoneforge Mystic Halvar, God of Battle Pearl-Ear, Imperial Advisor Envoy of the Ancestors Loyal Inventor Stonehewer Giant Attackers Alela, Artful Provocateur Balan, Wandering Knight Kappa Cannoneer Support/attacker hybrids Armored Skyhunter Basim Ibn Ashaq Baleful Strix Ledger Shredder Raffine, Scheming Seer Starnheim Courser Danitha Capashen, Paragon Danitha, Benalias Hope Zur the Enchanter Equippable Creatures Batterskull Cloudsteel Kirin Razorfield Ripper Nettlecyst Glyph Elemental Eidolon of Countless Battles Power Boosts Arna Kennerd, Skycaptain thrives by powering up your Creatures, turning them into high-damage, well-protected, hard-to-block threats by creating additional copies of Equipment, Auras, and +1/+1 counters
Responsible play remains essential
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discard 1 monster, and if you do, negate that monster's effect until the end of this turn
For example, if a decks highest cost card is 7, players may want to make sure there are at least some cards in each of the costs from 1-6