It requires artifacts and creatures with useful tap abilities to really take off, but theres an artifact deck out there just waiting for someone to put a spell on the stack
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By always sacrificing the most expensive thing, the opponents choice is largely removed unless they have two of the same mana value permanents to choose from
Locations can change the tide of the game so players will want to make sure they have at least a couple in their deck
That said, forcing some bad combat choices with first strike is also possible, so while Im not high on the card, its not a bad card by any means
March of Otherworldly Light solves that problem, allowing you to have maindeck removal that deals with artifacts, creatures, or enchantments