Frank Karsten s math says a minimum of eight to nine Wizards is needed , with twelve being the ideal
Creature Illusion Common rk post 2/3 NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern LEGAL Predh Morph (You may cast this card face down as a 2/2 creature for
Some things that may draw you into specific colors are: A really strong rare you're excited about Plenty of "removal" cards that can deal with your opponent's creatures A lot of playable cards in that color A good "mana curve" in that colormeaning lots of creatures of different costs Ideally, the colors you pick will have all four of these criteria, but if two or three of those are true, that's plenty good
If a leader is attacked successfully, the defending player takes one damage by adding a card from their life area to their hand by drawing from their facedown pile in the life area
Legendary Background cards represent the story that brought your commander to the point where we find them now
Hero's Downfall This three-mana instant is next