If you want to keep Geist of Saint Traft around a little longer, equip it with a cheap enchantment to give it some type of protection, like Angelic Gift to give it flying or Aether Tunnel to make it unblockable, so you can keep swinging for an impressive six damage each turn

$3.99 Kenrith, the Returned King (0023 - Noctis Lucis Caelum) Final Fantasy Through the Ages $0.79 Cid, Freeflier Pilot Final Fantasy Commander Decks $12.99 Aettir and Priwen Final Fantasy $2.29 Prismatic Ending (1868 - Yuna's Holy Magic - Foil) Secret Lair $4.49 Noctis, Heir Apparent Final Fantasy Commander Decks Variants $6.99 Star of Extinction (1862 - Meteorfall - Foil) Secret Lair $13.99 Colossus Hammer (1866 - Gaia's Dark Hammer - Foil) Secret Lair $4.99 Day of Judgment (1858 - Spira's Punishment - Foil) Secret Lair $8.99 Blade of Selves (1864 - Clive's Invictus Blade - Foil) Secret Lair $1.49 Conqueror's Flail Final Fantasy Commander Decks $5.99 Adeline, Resplendent Cathar (0001 - Hero of Light) Final Fantasy Through the Ages $2.49 Noctis, Prince of Lucis (0401 - Borderless) Final Fantasy Variants 0 results found
However, removing a single thing while not having complete control over what you remove is probably still going to be situational
One of the easiest ways of doing this is to stick it in your graveyard through any number of discard effects and then reanimate it as early as you can
The singularity foil effect was crafted specifically for this set, and it's something that needs to be seen to be believed
Even though most of these are (surprisingly) not assassins themselves, they synergise so well with the cards from the last section that Id consider them essential support cards