This is a phenomenal creature
I considered every zombie worth playing while researching, but I had to narrow the list down somehow, so I ended up trimming a lot of dead weight
Descent into Avernus is a great example of a card that has that group hug feel by giving everyone Treasure tokens, but the card is really just there to kill everyone, which is more slug than hug
Locations are paid for or inked like normal cards They come onto the board sideways / in landscape Same deck/play rules: Four of in a deck, no limit on how many can be in play They go on your side of the board, and are for you and your characters only They can be challenged, and are banished as normal You can move characters to locations for the move cost Characters can move between locations, but not out of them A character can only be in one location at a time There is no limit to the amount of characters in a location They gain lore equal to their lore value at the start of each turn in the Set step after readying, just before drawing
I'd be happy to hear from you
Combo decks in cube always suffer compared to constructed versions of the decks to consistency issues