The static ability of draining life can add up if you keep thieving creatures, but in most cases stealing that much stuff will cause you to win the game anyway its a bit of an odd design all-around, seemingly balanced for a more casual table but also sporting the option to permanently capture enemy Commanders
fight beside mice, frogs, bats, birds, lizards, squirrels, and other critters as you restore the balance of peace in the Valley and prove that bravery comes in all sizes
When it works, you can run wild and leave your opponents without any recourse
Please read the Official Rules and Q&A carefully before participating
Until this house-cleaning is complete, well These early days of the format threaten to be very degenerate, with cards that were formerly banned in Standard, or still are banned in Modern and Legacy, fighting for the spotlight
It makes me want to figure out how to hit this threshold during multiple turns