Command Zone One of the less important zones defined in the rules, the Command Zone primarily acts as a display area for cards or objects which are technically in the game, but should not usually be interacted with, like planeswalker emblems
One to optimize out, Id say
In a vacuum, Wanderer is the stronger card: the elemental cascades twice immediately when cast, not needing to deal combat damage to a player first or needing to cast cards from hand after
Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Firebender Ascension's ability will always go on the stack on top of the triggered ability that caused it to trigger
The only thing that really is in question within the art of this card, is are the trees burning, or is that some kind of effigy in the sky and is it of good or evil intent
It's a 4/4 Creature at a cost of five mana, which may seem weak compared to the rest of our roundup