First is the Courageous Critters (20 cards), the Field Notes (8 cards), and then a set of 20 Anime Art cards done by Mitsuhiro Arita
The best part about these extra missions is that there are five daily missions, but you only need to complete three
You can play it with a low artifact count but then it becomes card quality rather than advantage
You really want to trigger it on as many land drops as you can as you are only really making one, max two with a sac, land drops a turn and will be averaging less than one a turn overall
tracking of players' inventories, reprints across multiple sets, and card styles creates an interconnected web of systems that were built for a very different world than the one we live in now
I guess I should always quote the comp rules when stating something about how Magic works