Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
If you are building Commander decks seriously, do not rely only on boosters
When a player cant or doesnt want to take any more actions, then their turn ends and the next player to their left takes a turn
These two starter decks were designed as an intuitive way to learn magic
Touch the Spirit Realm can either be a Banishing Light or Flicker of Fate
It means you can get Excalibur, Sword of Eden down quicker, and it means you can turn a Loran of the Third Path or Boromir, Warden of the Tower into a cheeky one mana play while deploying something bigger and scarier