Weird family metaphors aside, when should you play 18 lands over 17
So many decks rely on utility artifacts that the potential repeated artifact destruction makes this commander an All-Star, plus with it's in the best colors to ensure you control the widest number of creatures possible
But it will help speed up the game and help all your other incremental damage finish off players
Legendary Creature - Vampire Angel Stax (CTRL to add secondary) Tokens Tokens (CTRL to add secondary) Tutor Tutor (CTRL to add secondary) Maybeboard Kamber, the Plunderer Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token
Every green creature above three mana is tough enough to work with, so you can just chuck Catapult Fodder into a pile of miscellaneous creatures and removal as an alternative closer
It will also dole out executions, given it not only comes in for cheap in the mid to late game, but gives a mini-Hoof overrun effect too