Fighting games may feature dozens of characters and boast an open and varied competitive scene in their early days as players figure out the mechanics, but this changes as knowledge is uncovered and players figure out which characters are strongest
Grazing Kelpie Grazing Kelpie is excellent at hosing your opponents persist creatures, but the size of the body and the narrowness of the ability leave me disappointed
What's great about this planeswalker commander is there are all sorts of avenues to go down, you've got trample and haste being relevant keywords you want on most of your creatures, burn damage providing a win con if you can make Boo (or your other creatures) big enough, and a renewable token that makes a great target for sacrifice effects
This immediately causes problems for their strategy, especially if they have already used important cards like Professors Research or Pok Ball, leaving them with limited versatility
Its not a particularly expensive card because it goes into a specific kind of deck, but still, its the first reprint of the card
Virtual Sidekick: The striking majority of duelists have AIs installed in their duel disks, whose job is to act as a Combat Commentator