Aside from the threat the +1/+1 counters create themselves, many of the creatures synergize quite well with them
Im generally not super-high on Future Sight effects, but given this one is an Exploration that helps you solve it, costs just four mana to get down and lets you cast the most common spells green decks want to cast it passes the checks for me
Shock Lands, Hallowed Fountain, Watery Grave, Overgrown Tomb and the rest, do the same job with one small catch, you take two damage on entry unless you let them come in tapped
But in Magic, squirrels are one of the most fun creature types you can play
Amazing selection of both videogames and comics, and everybody I interacted with was just so friendly
The absence of such cards reduces the power level of Pioneer decks