The formula for the Critical Point is (solving for D): D = (53*4 - P*7/8*11/12 - R)/(N+W*7/8*11/12) Constants: 7/8 is an adjustment for non-Rares (ie, Mythics) in the reward packs, 11/12 is an adjustment for getting Rare (1/24) and Mythic (1/24) wildcards, and 53*4 is the number of Rares in a set you need to collect
While less immediately obvious, theres a lot of strategic synergy to be found in a flicker subtheme here
The ability to staple a common instant spell onto a creature became a major branch of development and exploration
Heck, many of the decks in Pioneer can be copied over one to one, and if there's something missing, there'll still be a version of the deck out there that has substitutes
Quality sleeves and proper technique cost very little compared to what you might lose with damaged collectibles.
Fetch To grab a card from your library