Timesifter Timesifter slots nicely into all manner of green decks and anything battlecruiser-adjacent that focuses on playing the biggest, most bombastic spells at the table, but the risks of doling out extra turns to your opponents cant be ignored, especially since any player who wins the extra turn gets a flashy spell to play
Ive used it on turn one to stop a mana dork, and on turn six to shut down a Voltron commander that was about to end me
First, all players who don't control a Space Beleren (or another permanent with space sculptor, but come on) in turn order assign their creatures
And even if you end up losing it after teaching a lesson to the silly yellow birb, you only fumble a single point
As if the whole flying/first strike/trample trifecta werent already enough
You can then start flinging them at your opponents creatures with his last ability