With cards ranging from mechanical monstrosities to helpful automatons and legendary weapons to help conquer the battlefields, there are plenty of powerful cards to build a deck around
Lets take a look at a few and explore their strengths and weaknesses: Zombies Creatures (23) 4 Death Baron 4 Diregraf Ghoul 4 Scrapheap Scrounger 3 Lord of the Accursed 4 Dread Wanderer 4 Graveyard Marshal Lands (25) Spells (12) Given that Zombies is one of the only successful tribal decks in recent memory and many of the cards from that deck are still legal, it feels like a logical place to start
A few weeks I said I didnt think it was bannable but now Im not so sure
In that time, there have been three energy-focused Commander precons
Any self mill deck now gets an alternative way to ramp, which even fulfills its own ramp condition if you crew it for the low cost of Crew 1
While its not getting rid of everything, its still going to be an X for 1, where X is equal to more than enough for three mana