Ranger Class does throw a wrench in this discussion, similar to the old ThoughtseizeBitterblossom equation
Every turn you get to flip a creature or planeswalker onto the table, which makes the whole package an attractive commander for themes like 'Walkers, Gods, Legends, and more
The worst part of these cards is that normally, you need to cast them and later profit, but youre getting both effects right away here
Even then, Mindbreak Traps biggest strength is the ability to deal with multiple spells on the stack at once, which is even less likely to happen
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This allows you to ramp early game and still deal some damage, then once you have a lot of lands you can play big splashy spells to help finish off your weakened opponents