The remaining new Leaders also introduce never-before-seen effects that make the game even deeper and more strategic
I would also consider using Amnesia often if the defending Pokemon you're facing only has one move, that way you can do 50 damage to it, and make them unable to attack you
In real life, you might hurt yourself performing an acrobatic leap
On the Commander table, shell get a tonne of value from Burn spells by taking on multiple targets at once
Its an iconic card fitting of the landmark celebration

Aang, at the Crossroads Abundant Harvest Acceptable Losses Acclaimed Contender Adaptive Omnitool Advanced Reconstruction Adventure Awaits Adwal, Breaker of Chains Aetherworks Marvel Ajani's Influence Ajani, Valiant Protector Akroma, Angel of Wrath Avatar Aladdin's Lamp Alpharael, Stonechosen Amok Amplifire An Unearthly Child Ancestral Carvings Animist's Awakening Annoyed Altisaur Ao, the Dawn Sky Apathy Apex Devastator Arcane Bombardment Arcane Infusion Arcanis, the Omnipotent Avatar Arcanist's Owl Archdemon of Paliano Ardent Plea Armored Skyhunter Arthur, Marigold Knight Artificer Class Artillery Enthusiast Ashe, Princess of Dalmasca Astor, Bearer of Blades Atla Palani, Nest Tender Atraxa, Grand Unifier Atraxa, Grand Unifier Audacious Reshapers Aurora Awakener Aurora Phoenix Ayesha Tanaka, Armorer Bag of Tricks Balduvian Horde Balor Barbarian Bully Basic Conjuration Belisarius Cawl Better Offer Bigger on the Inside Birthing Ritual Bituminous Blast Black Cat Black Cat, Cunning Thief Blitzwing, Adaptive Assailant Bloodbraid Elf Bloodbraid Marauder Blossom Prancer Board the Weatherlight Boarding Party Boromir, Gondor's Hope Bottomless Pit Bounty of Skemfar Bounty of the Deep Brazen Upstart Break Out Brightwood Tracker Bucky Barnes, Eager Ally Buried Treasure Burning Inquiry Calibrated Blast Calix, Destiny's Hand
