Caltrops is also your ace in the hole, because it triggers The Incredible Hulk's Enrage ability, which can lead to endless combat turns and an infinite combo game win provided you've managed to give him Indestructible
ATK 2300 Double Trigger Normal Spell [1] Activate 1 of the following effects (You can only activate each effect once per turn)
Cards like Aleister the Invoker , a fellow Hugin the Runick Wings and a Gigantic Spright will be easy pickings for this Quick-Play Spell
Deck construction and strategy are central activities, with the game serving both as a teaching tool for newcomersthanks to stepbystep tutorials on summoning mechanicsand as a sandbox for veterans to experiment with archetypes and tactics
Mew ex (Psychic / Mythical Island) Mew's main advantage is the fact that, for three energy, you can copy the opponent's moveset and use it against them
The deck aims to end on Zexal and redoer going first with spell/trap negate in the form of Time thief retrograde and a monster bounce in the for of Redoer+ Flyback