Especially in older Eternal formats like Modern and Legacy where you can quickly fill up the graveyard with fetch lands and other spells like Thought Scour to draw three extra cards as early as turn 2
The Amber/Ruby deck includes one action card, Rescue Rangers Away! Meanwhile, the Emerald/Sapphire deck features two, Gadget Hackwrench Perceptive Mouse and Gadget Hackwrench Brilliant Bosun. The latter, which we will see again shortly, is a Floodborn glimmer, so it requires the former Gadget glimmer (or any other one named Gadget) to be played first before it can be used
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The rest of OTJ's red uncommons While Demonic Ruckus can be a fine playable in aggressive decks, I tend to dislike Auras by nature
It is quite common to have Delirium by turn three, sometimes even turn two, thanks to Mishras Bauble
Truth or Consequences Despite its uncommon rarity, Truth or Consequences does a lot in a four-player pod